Adventures in DDO's Stormreach Harbor

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By dungeonraider

"I'm not sure if that drow elf is in here for just refreshments..."
"I'm not sure if that drow elf is in here for just refreshments..."

Stormreach Harbor is the main attraction for Dungeons and Dragons Online players. There are plenty of low level dungeons to quest in to gain modest, but essential wealth. Its the busiest quest hub and features the highest opportunity to find other players that want to go on the same adventures you do. Unique citizens are anxious to hire adventurers to help them solve various issues. At certain times of the year, a festivult is held in the Harbor and the landscape is magnificently transformed into an icy playground. The developers at Turbine, Inc. hit a home run with Stormreach Harbor. It has everything a player needs to search out some new friends to help each other solve challenging quests and become more powerful or even fight each other for fun in the player vs. player arena.

"Yaaark!"
"Yaaark!"
The party waits as a rogue finds a secret door in the sewers beneath Stormreach Harbor.
The party waits as a rogue finds a secret door in the sewers beneath Stormreach Harbor.
Zombies are painfully tough in higher level quests.  This mob sprouted in the maze of sewer tunnels known as The Waterworks.
Zombies are painfully tough in higher level quests. This mob sprouted in the maze of sewer tunnels known as The Waterworks.

Why Does Everyone Want to Come Here?

Stormreach, like any big city, has a sewer system beneath it. It seems that most of those have been claimed by kobolds, a type of creature that, for some unexplainable reason, draws adventurers into their lairs in search of their modest treasure (or worse, to break their boxes!). Players come back to sewer entrances like Stormreach Harbor's waterworks over and over. I've asked other players, "Why are you in those wretched sewers when you could be moving onto bigger and more lucrative quests?" The usual response is, "I dunno." Followed by dead silence because they are busy fighting off another batch of kobolds.

Maybe its because kobolds are a sort of pathetic lizard-like creature who have usually been duped by some other race of more intelligent creatures into doing their bidding. They appear to be very fond of treasure, but they just don't have the smarts to hold onto any of it for long. What they do have is numbers. They are either very prodigious reproducers or a testament to resilience. Whichever, they are a nightmare for solo adventurers on more difficult quest difficulties. They swarm, they make rude comments, and some of them have learned to harness magical gifts.

Party Adventuring in DDO

The funnest thing to do in Stormreach Harbor is adventure in a group with others. With language barriers and other problems that can develop, it can be an adventure just trying to get into a group where you aren't going to all perish in a giant black widow's web, or something. Every Dungeons and Dragons Online player knows when they are in a good party. Here's a few tips about how to get the best and funnest results out of group questing.

  • Party leader needs to know how to use the social panel to advertise for more players. A full adventure party is six players and a full raid party is twelve. Getting a full party obviously enhances your chances of success. To use the social panel press 'o' on your keyboard and 'create party'. Be sure you check the 'advertise' box. This box lets other players know you are looking for more people to join your party. This has been placed at the top of the list because it is the largest impediment for players that get frustrated and end up soloing adventures as a habit.
  • Players should be aware that they have players in their party that aren't as durable as themselves. For instance, I might be a level 4 barbarian and love the opportunity to take on a mob of kobolds solo, but the level 2 sorceror in the party is going to die if the whole party doesn't advance cautiously. Zerging is a favorite pastime in D&D Online and most people don't have a problem with it. In dungeons that aren't overly trapped or filled with tough monsters, players like to run through the dungeons as fast as they can because they have probably been in the dungeon before. Its pretty bad policy if you are in a group that is inexperienced or if there are party members that will suffer because of your zerging.
  • Choosing a reasonable quest difficulty at the beginning of any quest makes the adventure more fun for everyone involved. Inexperienced level 3 players have no business taking on waterworks on elite level of difficulty. They try. I've tried. Sometimes we never finished the quest. Its what people that are playing Dungeons and Dragons Online call a bad party. Good parties attack dungeons at a difficulty level measurable to the skills of the party. If no one has met anyone else in the party before, maybe you should run the waterworks on hard difficulty once, before taking it on as an Elite quest.


Quests in Stormreach Harbor

The Waterworks is an important questing zone for adventurers to learn the tactics and behavior of kobolds - and to get a feel for dungeon exploration. The harbor offers a large number of other beginner level quests.

It also offers some high level quests that players can return to later, after they have grown much more powerful. Those will not be shown here since this article's focus remains on newer DDO players. Here is a short list of some of the quests in Stormreach Harbor that will gain low level players various rewards:

  • Bringing the Light: A local priest (in the Leaky Dinghy) asks you to go in and smash up some tables at a local gaming establishment. There isn't much resistance; a few guards and dogs, but there is a hidden room attainable only by having high scores in one ability or another; either dexterity, wisdom, or intelligence. This quest is much more rewarding when this room is found and explored.
  • Information is Key: Adventurers new to Stormreach Harbor will most likely meet their first oozes here. These sewer and cave dwelling beings are gelatinous-like blobs that shimmy across dungeon walls, ceilings, and floors. They are so feared by experienced players because they have the ability to dissolve weapons that aren't treated to resist their fluids. This adventure is much more difficult than Bringing the Light. It is recommended to enjoy this quest in a party setting - soloing even with a hireling, you may find the end battle too difficult.
  • Arachnophobia: This is a solo adventure where the player is asked by an NPC to eradicate spiders who have taken up residence in his family's crypt. Obviously, he doesn't want the crypt's sarcophagi smashed to bits in the process. Take a wing by wing approach to clearing out the arachnids and use a smaller weapons if possible. Large two-handed weapons are difficult to use in close quarters without breaking something.


  • The Miller's Debt: Tax collector Berrigan Enge stands outside the entrance to Miller Tarrigan's house. He seeks someone to go into the house and retrieve goods promised to him by Miller. This solo quest has two paths to the basement, and this is a dungeon model used elsewhere by the game developers. The path to the left will cause you to have to fight more and the path to the right is more suited for nimble rogues or bright wizards.
  • Haverdasher: A very short quest that requires adventurers to go into a basement and wipe out a bunch of scorpions. Sounds simple enough, but less experienced adventurers will learn a valuable lesson about how much more difficult it is to fight multiple monsters (mobs) than it is to fight just one creature.
  • Durk's Got a Secret: A man standing outside a conspicuous sewer entrance tells you of two kobold brothers who have hoarded away a sizable stash of treasure within. This is a quest that becomes drastically more difficult at elite difficulty setting. Normal setting allows for solo runs or casual party adventuring while hard and elite require a bit more teamwork to emerge successful. Oh, and don't forget to pick up a few extra maces at the Hammer and Chain - remember, oozes like sewers such as this one.
  • Dungeonraider tip: The above quest, particularly on elite level of difficulty, will occasionally spawn the red named ooze called Muck. If the party successfully defeats the creature, a chest that could contain a rare item known as Muckbane will be won. This item is coveted by those that tire of having weapons break while fighting oozes - it is impervious to fluids and creatures that can harm other weapons.

More Harbor Quests

An Explosive Situation: A solo quest where the player must drive burglars and thieves from a local warehouse. Hint: After you've defeated the red-named thief at the end, linger a moment to enjoy the cool music.

Garrison's Missing Pack: This is a challenging adventure for most newer players. The troglodytes that inhabit certain areas of the underground sewer system beneath Stormreach, like this one, are formidable low level foes. Some of them have mastered some pretty strong magic. No matter which path you choose in this quest, the one more suited for casters and fighters or the one best handled by rogues, your party will be put to a test.

The Butcher's Path: As the name implies, this is a kobold-infested sewer that hack and slash adventurers will enjoy more than most of the others in the Harbor. On elite level of difficulty, this can be an overwhelming challenge even for the most skilled low-level DDO toons. Hint: If your party is capable of destroying a trog caster quickly, then proceed through the underwater tunnel near the end of this quest. If they are not capable, just proceed to the end of the quest instead.

Kobold Assault: This is an outdoor adventure where players are swarmed by 200 kobolds. Kobold casters are capable of zapping enemies with fairly powerful lightning bolts on elite level of difficulty. Savvy players can solo normal level. The best way to enjoy this quest is to assemble a full party and pick the most challenging difficulty setting that the party thinks they can handle.

Most of Stormreach Harbor's quests are well-suited for beginners. There are quests that are better suited for rogues and some that are better suited for wizards or sorcerors. There is plenty of opportunity for both hack-and-slashers and the more refined. Dungeonraider easily attained level four with just a few group quests. By choosing difficulty settings carefully, or even attempting bravery streaks on elite level (an option mostly for monthly subscribers), players can go even further here, some even reaching level six or seven before moving on to other areas of adventure.

There are also high-level quests available in the harbor. These are offered in a couple of adventure packs that players can purchase from the DDO store. And because Stormreach Harbor is the site of the winter Raisa Games and the most popular player vs player arena, there is always something fun to see and do.

Comments

dungeonraider profile image

dungeonraider Hub Author 8 months ago

I think it was Update 9 that they added some incredible texture improvements. The water in the harbor, on a sunny day, is so realistic. Thanks for your comment :)

rosettaartist1 profile image

rosettaartist1 Level 1 Commenter 8 months ago

The graphics in games are certainly improving.

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